本研究係利用生態學家對生物群聚之觀察,較高複雜度之棲地空間具較高之生物多樣性,進而提出一空間顯性數學模型,以科學量化之模式探討具較高生物多樣性之森林遊樂區開發景觀格局設計。在生物棲地空間複雜度之評估上則利用碎形維度(fractal dimension)作為衡量之指標,並提出一啟發性之演算法(heuristic algorithm)以求取森林遊樂區開發案之建議景觀格局。此外本研究並以模擬之方式討論在以生物多樣性為考量前提下,不同開發程度之森林遊樂區其所應保留之林木斑塊格局(patches pattern),以供實務工作者及管理者之參考。 The overriding objective of this research is to propose an explicit mathematical model to designing the biodiversity-based landscape pattern of forest recreation area. The core assumption of the model is based on the ecologists’ observation that the higher spatial habitat complexity could possess the higher biodiversity. In addition, the concept of fractal dimension was applied as measure index to estimate the designated spatial complexity of habitat. Moreover, this study provides a heuristic algorithm to obtain the suggested landscape pattern for a forest recreation area. Furthermore, the simulations with different exploited rates of forest recreation area under biodiversity concern were also conducted; indeed, the suggested deployment of forest patches not only provide referenced guidelines for managers in practice, but serve a paradigm for the implementation of cross-disciplinary integration.