本研究旨在探討國內大學生網路線上遊戲成癮之影響因素。本研究利用馬斯洛(Maslow)需求層級理論中的「安全」、「人際互動」、「自尊」、「自我實現」等面向,探討其對網路線上遊戲成癮之影響。本研究採調查法,以國內高雄縣某科技大學平時有玩線上遊戲之學生為研究對象,利用結構方程式模型(Structural Equation Model, SEM)驗證本研究所提出之假設,其結果發現需求層級理論中之「安全」、「人際互動」、「自尊」、「自我實現」對網路線上遊戲的影響關係。本研究並根據此一研究結果,提出對學生輔導之相關人士或單位提出具體建議,供教育人員以及未來學術研究之參考。 This study was designed to explore the factors that causes university students’ online game addictiveness. Maslow Needs-Hierarchy Theory of demand is used in this study for exploring the factors that causes online game addictiveness in the aspects of "safety" , "love and belonging", "self-esteem", and "self-actualization". Survey research is used in this study and the samples are students of some University of Science and Technology in Kaohsiung Country who sometimes play online games. Structural Equation Model are the methology used to verify the assumptions of this study. As results, different impacts of online games are found based on the Maslow Needs-Hierarchy Theory of demand in the aspects of "safety", "love and belonging", "self-esteem", and "self-actualization". Based on the results of this study, some specific suggestions are brought out for student counselers or counseling institutions, and are served as references for educators and future academic research.