童年在時間的催促下,看似已消逝,卻常常不經意的顯現在我們的腦海裡,這告訴我們「記憶」的存在。舊地重遊、一張老照片、一個屬於那年代的玩具、遊戲、零食…等,都會勾起我們的記憶,彷彿回到童年的那一刻。 筆者認為,如果人是複合媒材的形式材料之一,時間歲月將是另一種藝術創作者,它將每個人雕琢成各式各樣的藝術品。本論文研究將是筆者對童年記憶的一種記錄與回顧的歷程,它挖掘出筆者堆疊在時間歲月中的記憶與感受。 本文的研究方法主要是採用文獻分析法和行動研究法。首先,筆者以文獻分析法探索童年記憶相關之理論研究,再以行動研究法將童年記憶與圖像轉化與重組,進行數位藝術創作。 本文研究目的在於:追憶童年生活的記憶與圖像,以建構個人的創作形式與美感經驗;透過數位藝術的媒介,體驗科技結合藝術的創作形式;亦期盼從個人的創作經驗與學理研究中成長,並應用在個人的教學上。 Art is long and time is fleeting, our childhood seemed gone and yet the images are still fresh. This is how we call “memory”. By revisiting a once-familiar place, an old picture, a toy belonged to that age, games and snacks…etc. These are the things that will recall our memory, and bring us back to that moment of our childhood. The author thought, if the human being is a formal material of the multimedia, the time being is another creator of Art which craves everyone to different types of artwork. The research of this thesis will be a portfolio of the childhood memory from the author that exploits the memory and feeling underneath the years. The research methods of this thesis are the Documentary Analysis and the Action Research. At first, the author explored the relevant theoretical research of childhood memory with Documentary Analysis and then, transform and reorganize the childhood memory and the images with Action Research to create the digital art. The research purpose of this thesis is to construct an creation formula and the aesthetic experience by recalling the childhood memory and the images;to experience the creation formula in combination of the technology and art through the media of the digital art; also to expect a growth from the personal creative experience and theory research as well as to adopt to the personal teaching.