本研究旨在探討桌上遊戲對國小學童學習動機之影響。研究者以自行設計之桌上遊戲體驗活動設計,以新北市樹林國小五年級的學童為對象,其中145名學生為實驗組,129名學生為對照組,實驗組成員接受每週一次,每次40分鐘共計六次之桌上遊戲體驗活動;對照組則不接受任何實驗處理。兩組成員均於實驗處理前、實驗處理後進行國小學童學習動機量表之施測,所得資料以SPSS 19.0 for Windows統計軟體進行相依樣本t考驗及單因子共變數分析。 本研究主要獲致以下結論:一、桌上遊戲對於增進國小高年級學童學習動機具有顯著效果。二、在學習動機分量表方面,追求成功、控制感與目標導向三項學習動機方面均有顯著效果,唯堅持性學習動機未達顯著效果。 最後,研究者根據研究結果,對教育行政機關、國小教育人員及未來研究提出具體可行之建議,以供參考。 The purpose of this study is to investigate the impact of playing board game program on students' learning motivation in elementary school. The researcher designed the board game curriculum based on the goals of Grade 1-9 Curriculum Guidelines. The samples were selected from Shulin Elementary School in New Taipei City. 145 students were considered as an experimental group, and 129 students were considered as a control group. The experimental group received a forty-minute activity of board game program once a week. This experiment lasted for six weeks. The control group didn't receive the board game program. All students were required to fill out the learning motivation evaluation forms before and after the experiment. Finally, the gathering data was analyzed by t-test of correlated samples and one-way ANOVA. The conclusions of the research are as below: 1. The board game program significantly affects the learning motivation of fifth graders. 2. The research indicates the seeking success, perceived control and goal orientation are higher influences to students; however, it is not effective in the persistence. Based on the findings, suggestions are provided for the educational administrators, elementary school educators and support for future research.