南華大學機構典藏系統:Item 987654321/28924
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    题名: 桌遊對國小學生學習生字成效之研究
    其它题名: The Study of Board Game's Effect to Elementary School Student's Learning Vocabulary
    作者: 盧豐源
    LU, FENG-YUAN
    貢獻者: 文化創意事業管理學系
    趙家民;賴文儀
    CHAO, CHIA-MING;LAI, WEN-YI
    关键词: 桌遊;識字困難;學習興趣;學習成效
    Board Game;Difficulty in Reading;Learning Interest;Learning Effect
    日期: 2022
    上传时间: 2022-08-22 11:23:50 (UTC+8)
    摘要:   本研究旨在探討運用桌遊在國小進行教學活動時,對於識字困難的學生提昇學習興趣的研究,並探討研究者在此研究歷程中的學習成效。本研究以國小教師的教學現場,班級中兩位識字困難的學生為研究對象,設計並進行桌上遊戲,讓生字教學活動引起學生學習動機,透過教學觀察記錄、協同研究者回饋、教師教學省思札記、識字測驗等資料,進行研究結果分析與討論,得到主要結論如下:一、教學活動中,透過桌遊設計(識字),能不斷改進教學歷程。二、運用桌遊對於國小學生的識字教學,提升學生學習成效。(一)兩位研究對象在「看字讀音」測驗皆有進步。(二)兩位研究對象在「看注音寫國字」測驗皆有進步。三、研究者在研究歷程中得到省思與成長。(一)設計並自製生字桌上遊戲,提升教學者的教學技巧。(二)運用桌上遊戲於學習活動中,提升學生的學習興趣。(三)針對不同學生的學習困難,設計教學遊戲,才能提升學習成效。
      This study is aimed at discussing the usage of board game in teaching activities to improve the learning interest of elementary school students who have difficulty in reading, and to determine how effective it will be.This study was based on two special students from a general class, where in the researcher designed and did the board games to lead them into learning new words. Through teaching observation record, assistant researcher's feedback, teacher's reading notes, word test and etc., as well as discussion and analysis of the research, the results are as below:1.During the teaching activities through the use of board games in learning new words, it improved the teaching process.2.The use of board games also improved the learning effect on learning new words for the special students who had difficulty in reading from the general class.(1) Those two researched students improved on their reading test.(2) Those two researched students also improved on the writing test, according to the annotated sounds.3.The researcher got the learning interest and effect through the study by:(1) Designing and making own board games to upgrade the teacher's teaching skills(2) Improving the students' learning interest by using board games in learning activities(3) Designing various games to improve the learning effect in relation to different students' difficulty
    显示于类别:[文化創意事業管理學系] 博碩士論文

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