摘要: | 近年來行動載具已經非常普及,在生態導覽仍是使用書籍、導覽摺頁等來輔助解說,本研究以MIT App Inventor 2技術開發一套濕地生態數位導覽系統,探討系統品質、資訊品質、互動性、知覺趣味性、知覺易用性、知覺有用性、使用態度、行為意願應用於濕地生態數位導覽系統之影響。 本研究採半結構式的訪談方式進行,三階段的訪談資料彙整分析後,作為濕地生態數位導覽App設計時的參考依據。本研究以布袋鹽田重要濕地為研究地點,邀請三位具有實務經驗的導覽人員參與訪談,在歷經三個階段的訪談研究後,其研究結果如下:一、系統品質、資訊品質、互動性、知覺趣味性、知覺易用性、知覺有用性六個構面,能提升紙本教材的互動性、趣味性。二、使用態度構面、行為意願構面不適用本研究的濕地生態數位導覽系統之開發研究。 Mobile carriers have already become common in recent years, but when it comes to ecological tours, books and tour foldouts are still used most often for auxiliary explanations. This study used the MIT App Inventor 2 technology to develop a set of wetland ecology digital tour systems, and discusses the impacts of applying system quality, information quality, interactivity, perceived interest, perceived ease of use, perceived usefulness, usage attitude, and behavioral willingness to the wetland ecology digital tour system. This study was conducted using semi-structured interviews, after the data of the three-stage interviews was aggregated and analyzed, it was used as a reference for the design of the wetland ecology digital tour App. This study used Budai Salt Pan Important Wetland as the study location, and invited three tour guides with practical experience to participate in the interviews; after going through three stages of interview research, the research results are as follows:I.When the six aspects system quality, information quality, interactivity, perceived interest, perceived ease of use and perceived usefulness is applied on the wetland ecology digital tour system, they can improve the interactivity and fun of paper teaching materials.II.The usage attitude aspect and behavioral willingness aspect were not applicable for this study on the development of wetland ecology digital tour system. |