南華大學機構典藏系統:Item 987654321/6070
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    Please use this identifier to cite or link to this item: http://nhuir.nhu.edu.tw/handle/987654321/6070


    Title: 超越召喚:線上遊戲的快感-從Žižek的觀點解析線上遊戲的意識型態運作
    Other Titles: Beyond Interpellation: Enjoyment in Online Game From the Perspective of ?i?ek to Analyze the Ideology of Online Game
    Authors: 林宇玲
    Keywords: 召喚
    自傳式民俗誌
    快感

    意識型態
    齊澤克
    線上遊戲
    interpellation
    autoethnography
    enjoyment
    jouissance
    ideology
    Žižek
    online game
    Date: 2010-01-01
    Issue Date: 2010-12-20 15:05:10 (UTC+8)
    Publisher: 南華大學社會學研究所
    Abstract: 本文嘗試從?i?ek的觀點,發展出一套解析線上遊戲意識型態的分析策略,並輔以實例來說明。首先,本文介紹?i?ek對Lacan完整欲望圖的詮釋和對傳統意識型態的批評,試圖以其「超越召喚」的訴求,走出文本分析的侷限。其次,利用完整欲望圖的兩層次——即意義層和快感層,發展一套解讀線上遊戲文本的意識型態分析策略。最後則以目前風行的免付費線上遊戲【楓之谷】,進行自傳式民俗誌的實例解讀。作者利用親身經驗來說明線上遊戲如何在無意識層面發揮意識型態的效果,同時配合玩家的電玩實踐一再生產遊戲的信念。本文試圖藉由個案進一步解釋?i?ek的「超越召喚」觀點,如何用來彌補傳統意識型態研究的不足。
    Relation: 資訊社會研究
    18期
    Appears in Collections:[The Journals of Nanhua University ] Journal of cyber culture and information society
    [Department of Applied Sociology, The M.A. Program of Sociology] Journal of cyber culture and information society

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